Summer is well and truly here! The days are long, the sky blue, and absolutely everyone wants nothing more than to spend the long, hot afternoons watching a game and catching some rays! Well, some of the players aren't so keen; it is far too hot for running around!
| Roll | Result |
|---|---|
| 2 | Sweltering Heat D3 randomly selected players from each team that are on the pitch when a drive ends are placed in the Reserves box. They must miss the next drive. |
| 3 | Melting Astrogranite It's not just the players that are affected by the hot weather even the pitch is melting! It might be the heat, or it might be the sticky footing, but the players are certainly struggling to move! The number of squares a player can attempt to Rush is reduced by one (to a minimum of one). |
| 4–10 | Perfect Conditions (well, almost) It's still hot, but not as hot as it has been lately! A (tolerably) warm, dry and slightly overcast day provides perfect conditions for Blood Bowl. |
| 11 | Blinding Rays Apply a -1 modifier every time a player tests against their Passing Ability. Additionally, only Quick and Short pass actions can be performed. |
| 12 | Monsoon Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass. Additionally, when the ball scatters, it moves from the square in which it was placed four times before landing, rather than the usual three. |